What lives in the dusk, what you carry, and how you grow. Pages fill in as the world does.
Gnolls, orks, shades, wyrms, and the rest of the hunt.
Weapons, armor, potions, runes, and what drops.
Attacks, crafts, kindling, and what trainers teach.
Exp, combat points, and how a character gets heavier.
Towns, wilds, and how to reach the host.